bounding_box_t represents the bounds of a player or entity in-game.
Declaration:
classbounding_box_t{float x; // x positionfloat y; // y positionfloat w; // widthfloat h; // heightbool on_screen{}; // whether the box is on screen or not // create the x, y, w, h members automatically fron screen coordinates // this is already called on any bounding_box_t from a player_tvoidcalculate(constvec2_t&in base_screen,constvec2_t&in head_screen);};